About
Pixologic ZBrush is a 3D modeling program created by Pixologic. A distinctive feature of this software is the simulation of the process of “sculpting” a 3D sculpture, enhanced by a real-time 3D rendering engine, which significantly simplifies the procedure for creating the required 3D object. Each point (called a pixel) contains information not only about its XY coordinates and color values, but also its Z depth, orientation, and material. This means that you can not only “sculpt” a three-dimensional object, but also “color” it by drawing strokes with depth. That is, you don’t have to paint shadows and highlights to make them look natural—ZBrush will do it automatically.
It also works quickly with standard 3D objects, using brushes to modify the geometry of materials and textures. Allows you to achieve interactivity with an incredible number of polygons. Using special methods, you can increase the detail to tens (or even hundreds) of millions of polygons. There are also many plug-ins (working with textures, geometry, many new brushes, quick integration with professional 2D graphics packages and much more).
ZBrush 2021 is the long-awaited release from Pixologic, creator of award-winning 3D art software. Designed and created by artists for artists, ZBrush is currently one of the most popular software for 2D/3D art, primarily sculpting.
ZBrush is widely used in concept design, filmmaking, computer games, toys, collectible models, scientific illustration and many other areas. Pixologic continues to hold its own, demonstrating this in its new ZBrush 2021, which embodies the wishes and demands of the most demanding 3D sculptors and artists.
Pixologic Zbrush features:
• Ability to create and render a three-dimensional model.
• The breadth of program functions and ease of use.
• Lots of polygons.
• Ability to use different brushes and other tools.
• Pixel replacement.
• Perform manipulations both in classic view and in canvas mode.
• The application will work well on a simple PC.
• Thanks to the DynaMesh function, modeling is performed without resorting to creating a model mesh.
• The “3D sculpting” function makes it possible to “sculpt” any object, a character from a ball, as if from clay, while the material also stretches, changes parameters, and so on.
• The ability to polish surfaces, recreate geometric properties, place holes, make the surface smooth using non-linear patterns.
• Objects are saved in libraries as shape templates for animated characters.
• The program has a function for cutting models, which is important when creating complex configuration parts and adding thickness to their walls, which is required when printing on three-dimensional printers.
• There is a FiberMesh tool, which is used to create textures such as hair, fur, wool.
• Many BPR filters for working with light and shadow and the Cavity Mixer option for determining the level of shading of materials.
• Use the Alpha and Mask tools to create mini-parts.
• Deformation objects are obtained using the “Transpos Curve” and “AnClip” tools.