Graphics and design
Artlantis 2021
Abvent
About
Artlantis Studio is a program for creating high-quality image renderings, animations and high-quality VR panoramas. The program has basic functions for creating three-dimensional objects and scenes, but is intended for post-processing and high-quality rendering. Using the program, you can change any object, surface or detail of a 3D scene, add materials (shaders) by dragging them onto objects from the catalog. You can use your own images as materials in the program.
The program allows you to create realistic images, assign and change the optical properties of finishing materials, set perspective and sources of natural and artificial light, create virtual reality scenes and edit motion trajectories for animated videos. Create QuickTime VR files. Using QuickTime VR, you can create interactive presentations for the Web, in which, for example, the designer himself can set the desired degree of display accuracy and resolution, and interactive DOF allows him to achieve the desired focus.
Artlantis Studio allows users to animate objects, as well as directly exchange data with ArchiCAD, VectorWorks, SketchUp, AutoCAD and Arc+. The import function supports several CAD file formats, including DXF, DWG and 3DS. The simple interface provides access to tools including Postcard file sharing. PostCard technology allows you to create statements or catalogs of materials from ordinary raster images.
Artlantis Studio features:
Radiation method (Radiosity)
Displaying a 3D model taking into account the reflection of light from surfaces! The updated visualization engine allows you to obtain a high-quality display of the project, taking into account the reflection of light from walls, floors, ceilings and other building objects. And thanks to the fact that the preview window image is recreated in real time, you will get a higher quality and expected photo image after the final rendering of the 3D model.
Imitation of the sky
In the new version of Artlantis, all lighting sources for the project have been significantly redesigned. Thanks to the introduction of new source types (physical sky, sun, moon and stars), all visible elements shed light on other objects in the project through the global illumination function. In addition, various types of clouds (cirrus, cumulonimbus and stratus) will no doubt only add realism to the sky, and therefore to your project.
Automatic lighting adjustment
Thanks to new automatic lighting technology, Artlantis dynamically adjusts the lighting level of the scene: from the haze of the pre-dawn sun to the twilight of the evening sky, depending on external or internal visualization. And this in turn leads to improved quality of images and animations.
Built-in image post-processing
Additional processing of the resulting photo images is required. There is no point in using additional software - everything you need is in Artlantis. The new version of the program has functions for processing raster images - adjusting the brightness, contrast and color table of the final image. And by adding grain, contour lines or pastel surface fills to the image, you can achieve a fantastic result in stylizing the image. All changes are instantly displayed in the preview window, and effects can be used either individually or in groups.
Preparing shaders (Shader)
The new version of Artlantis has new tools for automatically creating textures. From now on, shaders have new properties: specular reflection, shine, blur effect, raster overlay settings... everything to improve the quality of textures. This function is intended primarily for experienced users of the program - now they can independently configure shader libraries through the program interface.
Rich set of textures and objectsWith an additional 25 CD collection of textures and objects, Artlantis users can quickly get started and set up realistic environments, simulating real-life scenes in the virtual world. With the release of the new version of Artlantis, additional 5 CDs are released with families for Artlantis: animated 3D models of people, billboard people, cars, stone and marble floors. New shaders and objects will add realism to your scenes, and managing elements is very easy using dra technology.